Used without permission.etc." See the relevant disclaimer on the following page.). It must be made clear on any readme files, splash/intro screens and accompanying material that the game or mod is unofficial and the origins of the intellectual property must be made obvious (e.g., your mod might say "Battletoes a total conversion for XXXX (insert game name) using intellectual property owned by Games Workshop. It may also mean that you cannot get sponsorship. You also cannot pay a printing company to publilsh copies of it onto CD. The game or mod must be strictly non-commercial - this includes any web site that the mod or game is hosted on. Please take very careful note of this statement, as we would not want you to feel unfairly treated at a later date. Be aware that we may even have to insist that the mod be destroyed. Please bear in mind that we may require you to remove the game or mod from any public forum at any time so that we can comply with any licenses that we may have with computer game publishers/developers. This is, of course, assuming that you have permission to use the Unreal engine. For example, you cannot place our Space Marines in a Disney total conversion using the Unreal engine, but you could make a TC solely using Space Marines with the Unreal engine. If you want to make a game, TC or a mod using our IP you must adhere to the following (in addition to the general principles as outlined above):Īny game or mod must be a "total conversion." In other words, you must not use our intellectual property (logos, images, names etc.) in relation to the worlds, names, logos, or images of any other company. We are not inherently opposed to hobbyists creating games or mods using our IP, in fact we are flattered that people want to spend so much time creating games and mods in the GW universes. We want people to express their enjoyment of our games with as little interference from us as possible, as long as they behave reasonably with our IP and follow any reasonable requests that we may make. ![]() Modifications, Total Conversions, and Games However, your examples that you sited like a character in demigod would violate their rules as it's not a total conversion. Anyone saying you can't under any circumstances is incorrect. No wonder there isn't that many WH40K mods out there for games I even thought about putting a space marine in Demigod but since they are so tight A$$ed then I guess I will have to think of something else to do with the game Imperial Assault 2: Rise of the Empire: Fight for the cause of the Galactic Republic with huge armadas of Clones and many valiant Jedi, or utilize the technological wonders and massive factories of the Confederacy of Independent Systems.Dude that suck so if I were to make just a few of the ships and release it on the net they would put out a C&D on me or will they just sue me. ![]() Star Wars: Legacy of War: An expansion mod that will add the New Republic, Imperial Remnant, Chiss, Yuuzhan Vong, and Galactic Alliance. These sites will keep you up to date on the latest and greatest happenings in the EaW community. So you've completed the game, torn through all the mods, and you're still looking for something a bit different? Look here for total conversion projects that will allow you to play an entirely new game with your copy of Empire at War.
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